The Curse of RA (known in-game as RA, and not to be confused with the 1998 game of the same name) is a top-down tile-matching puzzle game developed by Cyberstyle (along with Rainbow Arts) and published by Rainbow Arts for MS-DOS, Amiga, Atari ST, and Commodore 64 computers in Europe on 1990, with a Commodore CDTV release in 1992.
Featuring an Ancient Egyptian theme, Ra has players controlling a scarab beetle (known as Scara) on a board full of stones as they clear pairs of stones with matching hieroglyphics on them. Scara can shift certain stones around the open void, which are often required to manipulate the board to match pairs safely (as they can only be matched when on the same row or column, regardless of distance, and disappear once matched). The game includes two distinct game modes:
- Logic Game, which offers a more casual approach to the game as players can progress at their own pace. Scara cannot fall into the void and if they become stuck, players would need to restart the level. This version has 100 levels played sequentially, with a password given after every level, and includes a built-in level editor.
- Arcade Game, which offers a more faster-paced approach to the game as players have a finite amount of lives (which are used each time Scara falls into the void) and have a time limit (which ends the game, regardless of lives), but are scored (with a High Score system). In addition, players can collect gold pieces, which can be used between levels to purchase power-ups. This mode has 75 levels played randomly, with a game saving system.