Playdate is a handheld designed by Panic. Set to be released in 2020, it will feature twelve games released one per week for Season One. It features a crank on the side.
Playdate is a handheld designed by Panic. Set to be released in 2020, it will feature twelve games released one per week for Season One. It features a crank on the side.
A reimagining of the Intellivision brand, headed up by the company's newest owner, Tommy Tallarico.
Sony's fifth PlayStation console launched on November 12, 2020 with two models: a standard edition with a disk drive and a digital edition without.
Xbox Series X|S
The fourth Xbox console from Microsoft will launch on November 10, 2020 with two distinct models; Series X and Series S.
Evercade is a handheld console that plays cartridge-based collections of retro 8-bit,16-bit, and 32-bit games.
Oculus Quest is a self-contained virtual reality platform from the makers of the Oculus Rift.
Stream games are those designed to be played by viewers on streaming platforms (i.e. Twitch). The streamer initiates the game, viewers join, and watch the events play out.
Nintendo's home console that can be turned into a portable device by removing it from its TV-dock. Launched worldwide on March 3, 2017.
Fuze Tomahawk F1
The Android-based Tomahawk F1 is built on Android and is aimed directly at the Chinese market.
The fourth-generation Apple TV adds an App Store, opening up the availability of third-party apps and games to a wider degree. The remote also has motion capabilities, opening it up as a game device.
New Nintendo 3DS
Nintendo's "New 3DS" adds some additional control functionality and horsepower, allowing for some games that can only run on the new hardware, not on Nintendo's original 3DS.
Amazon Fire TV
Amazon is getting into the set-top box game with an Android-based device that launched alongside an optional game controller.
The Xbox One is Microsoft's third video game console. It was released on November 22nd 2013 in 13 countries.
PlayStation 4 is Sony's fourth home video game console, released on November 15, 2013 in North America, and November 29, 2013 in Europe. On November 10 2016, Sony released the Playstation 4 Pro, an updated version of the console targeting 4K gaming.
The Nintendo Wii U, the follow-up to the monstrously popular Nintendo Wii console, launched in North America on November 18th 2012.
PlayStation Network (Vita)
The PlayStation Network is Sony's digital storefront for delivering games, add-ons, and other content. This specific platform page focuses on the PlayStation Vita version of said storefront.
Nintendo 3DS eShop
The products that make up the various segments of Nintendo's 3DS eShop include new releases, updated version of old games, and emulated versions of old games.
The Nintendo 3DS is a portable game console produced by Nintendo. The handheld features stereoscopic 3D technology that doesn't require glasses. It was released in Japan on February 26, 2011 and in North America on March 27, 2011.
Windows Phone allows mobile games to tie into Microsoft's existing Xbox Live infrastructure, including accounts, avatars, and achievements.
Leapster Explorer is a cartridge-based handheld console developed by LeapFrog and intended for children under the age of ten.
The iPad is a "multimedia tablet computer" with a 9.7" touchscreen, and has a 7.9" derivative, the iPad mini. The iPad can browse the web, playback local and streamed content, and run a large variety of third party apps, including games.
DSiWare is Nintendo's name for its downloadable games appearing on the new Nintendo DSi system.
PlayStation Network (PSP)
This platform is specifically for PSP releases that are made available as digital downloads via the PlayStation Store. The Store includes PSP games (some exclusive to PSN), PSP Minis, PSone Classics, trailers, movies, TV shows, and digital comics.
The Leapfrog Didj is a handheld console that was originally released in 2008. It's built for educational software, but runs a Linux distribution that has created a bit of hacker interest.
The Wii Shop Channel is Nintendo's way of digitally distributing games. It includes WiiWare for newly developed games, as well as the Virtual Console for classic titles from various consoles and arcade systems.
The Nintendo Wii is a home video game console released on November 19, 2006. The Wii's main selling point was the innovative use of motion controls that its signature Wii Remote and Nunchuk controllers allowed for. It became the best selling home console of its respective generation of hardware.
The PlayStation 3 (often abbreviated PS3) is the third home video game console created and released by Sony Computer Entertainment Inc.
PlayStation Network (PS3)
The PlayStation Network is the online service by Sony Computer Entertainment, providing downloads of games, trailers, themes and much more. The service is free, but also offers a paid version for various benefits.
Mattel's HyperScan allowed players to scan in RFID-equipped cards to bring in new characters, weapons, and powers. It came packaged with X-Men, Spider-Man and Ben 10.
Xbox 360 Games Store
Xbox Live Games Store is an online store for the Xbox 360 and Xbox One which allows users to purchase games digitally.
The Xbox 360 is the second game console produced by Microsoft Corporation and is the successor to the original Xbox.
The Gizmondo is a failed handheld console, which launched in 2005. It was potentially revolutionary for having functionality such as GPRS mobile data connection, a camera, GPS, a multimedia player and of course game playing all in one unit.
The Game Wave Family Entertainment System is a simple DVD-based game platform from ZAPiT Games.
Advanced Pico Beena
SegaToys launched this successor to the kid-focused Pico console in 2005. A lower-priced model called the BeenaLite followed in 2008, but neither was released outside Japan.
The Digiblast (digiBLAST) is a handheld console produced by Nikko in the Netherlands and released in 2005.
PlayStation Portable (PSP) is Sony's first entry into the handheld gaming market. The PSP also sports multimedia features including music and video playback, a photo viewer, and an online store. Several model revisions have been released: the PSP-2000, 3000, PSPgo and the PSP-E1000.
The Nintendo DS is a handheld featuring two screens, one of which is a resistive touchscreen. Four different models are available: the original DS, the DS Lite, the DSi, the DSi XL.
The Timetop GameKing is a Chinese handheld console. While being a gray-scale, 8-bit system, it was notable for its excellent audio.
The XaviXPORT is a fitness-oriented system that works with cartridges and fitness gear, like specialized golf clubs, boxing clubs, and baseball bats.
The LeapFrog Leapster is a stylus-based educational game device aimed at children under 10.
A Palm based PDA/Portable games console with a touch screen, which for a short time had an active homebrew community. It was released in two different editions with different amounts of onboard memory, the Zodiac 1 (32MB) and the Zodiac 2 (128MB).
The N-Gage (later re-released as N-Gage QD) was a failed gaming platform developed by phone manufacturer Nokia. Games in MMC-Card format were sold for the platform, and towards the end, games were available for download to your own MMC.
Microsoft's first home gaming system and one of the first to include an internal hard drive and built in online play capability. It was considered the first console to have fully supported meaningful online play.
The Pokemon Mini is a handheld game system developed by Nintendo in the early 2000's focusing solely on mini-games within the Pokémon universe.
The GamePark 32 is a Korean handheld that actually attained popularity in European markets after its release. The console was popular due to its vast abilities, including emulation, freeware, homebrew, music playback, and more.
The Apple iPod is a popular MP3 player that garnered a bit of game support due to its large market. Support for games never took off until the newer, touch-screen iPod Touch and iPhones were released, and development of iPod Classic games has ceased.
The Nintendo GameCube is a sixth generation video game console released by Nintendo on September 15, 2001 in Japan, November 18, 2001 in North America, May 3, 2002 in Europe, and May 17, 2002 in Australia.
Game Boy Advance
The third platform in the Game Boy line, the Game Boy Advance was offered in a multitude of colors and had three hardware offerings, the sideways Game Boy Advance, the flip Game Boy Advance SP and the tiny Game Boy Advance Micro.
A Handheld gaming device from Bandai. The system was noteworthy for supporting play on the system vertically or horizontally, depending on the particular game.
Sony's PlayStation 2 is the second home video game console produced by Sony Computer Entertainment Incorporated, and to date is the best-selling home console of all time, with an install base of 150 million units since its launch.
The Nintendo 64 Disk Drive was an expansion for the Nintendo 64 allowing the use of magnetic disks that offered greater storage capacity and the ability to be written to.
Neo Geo Pocket
The Neo Geo Pocket is SNK Playmore's first handheld video game console. The console did not do as well as expected, and had a short life span and small game library.
LeapPad is a series of tablets developed by LeapFrog beginning in 1999. They are primarily intended for children.
Originally called "Project X", the Nuon started out as a concept for a stand alone console but instead became a built in 3D enhancement technology in a handful of DVD players. NUON technology fared abysmally and the platform only managed to get 8 titles.
The WonderSwan was a Japan-only handheld game system that had a fairly large library of games and many accessories.
The Dreamcast is the fifth and final console developed by Sega and the first of the sixth-generation of consoles to release. As the first 128-bit system, it was the first to offer truly arcade-quality 3D graphics. It is famous for being the first console to include worldwide online capability, its game library, and its unexpectedly short life span.
Game Boy Color
Nintendo's successor to the Game Boy, featuring a color screen and backwards compatibility for all previous Game Boy titles.
The successor to the SNES was Nintendo's entry in the fifth home console generation, as well as the company's first system designed specifically to handle polygonal 3D graphics.
Funtech released the Super A'Can in Taiwan in 1995. Only 12 games were produced for the 16-bit console before it was scrapped.
This Japan-only release was targeted at young girls and featured a built-in thermal printer to allow users to print their own puri-kura-style stickers. Only 10 games were released for the console.
This short-lived multimedia device was designed by Apple and manufactured by Bandai. It is widely regarded as one of the worst video game consoles of all time.
The Virtual Boy pioneered portable 3D gaming, but became Nintendo's biggest (and arguably only) market blunder. Despite innovative display technology, various design and marketing mistakes doomed it to poor sales and quick retirement. Fewer than two dozen titles came out worldwide and only 14 in North America.
The Satellaview was an add-on for the Super Famicom, released only in Japan. It downloaded games and news via satellite broadcast, and received live, streaming voice acting and hints for some games.
The R-Zone was a heavily marketed, cartridge based LCD handheld that ultimately flopped. It marked Tiger's first attempt at a handheld game system.
Sega's short-lived jump into the 32-bit gaming era began with this add-on to the Sega Genesis.
The NEC PC-FX was a console designed in the form of a PC and planned to be upgradable. It failed due to lack of 3D graphical power and little developer support. The PC-FX is known for its large percentage of adult titles and was NEC Corporation's last gaming console.
Sony's first video game console established the PlayStation brand. It dominated the 32/64-bit era and was the best-selling home console up until the PlayStation 2.
32-bit game console developed by Sega. Due to development difficulties and the rising popularity of the PS1 and N64, the Saturn was discontinued overseas in 1998, but continued to sell in Japan until 2000. It was Sega's most successful console in Japan (where it outsold the N64) yet their least successful console overseas.
Neo Geo CD
The Neo Geo CD was released after its cartridge-based equivalent, in an effort to reduce manufacturing costs.
Sega Pico is an educational video game system aimed at children. The system was also the first Sega system to carry Nintendo licensed games.
The Amiga CD32 was Commodore's attempt at a gaming console and what turned out to be their swan song. The majority of its library were upgraded Amiga games.
3DO was a video game console manufactured by Panasonic, Goldstar, and Sanyo. Despite the initial hype surrounding the system, the console's $700 price tag proved to be the ultimate kiss of death for the system.
Pioneer LaserActive was a failed modular laserdisc-based game console notable for its use of expansion modules as well as being the second highest priced console of all time.
The Mega Duck is a 1993 handheld that was released in some territories under the name Cougar Boy. It was released as the Mega Duck in France, Germany, Brazil, and China. The handheld was also released as the Cougar Boy in the USA and some other countries.
Memorex MD 2500 VIS
The Memorex MD 2500, also known as the Tandy VIS, was released in 1992. It ran a version of Windows that can be described as a precursor to WinCE and primarily focused on educational games.
The Sega CD was one of the first CD-ROM based gaming consoles. The extra storage space this medium allowed gave rise to inclusion of full motion video, higher quality audio, and improved graphics in games.
The Watara Supervision (known as the QuickShot Supervision in the UK) is a handheld with a Game Boy-like form factor. It was originally released in 1992.
The CD-i was the first CD-based game console. Produced by Philips, it was intended to be a computer for your living room.
The Linux operating system was initially released in 1991 and has gone on to become a very popular free alternative to other, commercial systems.
Browser-based games are typically platform-independent pieces of software that run directly in the same application you use to read this web page.
The CDTV was a repurposed Amiga 500 that focused on multimedia games and applications in the early 1990s.
The Hartung Game Master is a monochrome handheld gaming machine that was marketed under different names, including the Systema 2000 and Super Game.
The Gamate, also known as the "Super Boy" in Taiwan, is a handheld platform originally manufactured in 1990.
Super Nintendo Entertainment System
The Super Nintendo Entertainment System was the second home console released by Nintendo.
Sega's first hand held video game system. It was the portable version of the Master System.
The Neo Geo was a console released by SNK in 1990, featuring a 16/32-bit 68000 CPU with an additional 8-bit Z80 CPU and custom 24-bit GPU chipset. An arcade-based console considerably powerful for a home system at the time, the Neo Geo was notoriously expensive (costing $650 at launch) and aggressively marketed as an Advanced Entertainment System (AES).
The SAM Coupé could partially emulate the ZX Spectrum, but also ran some games of its own.
This upgraded PC-Engine was released in Japan in 1989. Few exclusive titles for the system were ever released.
Nintendo's first handheld gaming console was immensely popular among gamers, selling millions. Despite its grayscale color scheme, it still got support from developers and publishers.
A proprietary 32-bit computer from Fujitsu, released in 1989 only in Japan. The first computer with a standard CD-ROM drive, it had many CD enhanced versions of Eastern and Western games (including action, adventure and RPG titles) which are sought after to this day by collectors. Its console version, FM Towns Marty, released in 1993 as the first 5th-gen console.
View-Master Interactive Vision
The View-Master Interactive Vision is a VHS-based platform designed to play a small handful of Sesame Street and other edutainment-based games.
NEC's CD-ROM add-on for its PC Engine / TurboGrafx-16 console. Originally released as the PC Engine CD-ROM² in Japan in 1988, this was the first system to use the CD-ROM format. It would later be released in North America as the TurboGrafx-CD in 1989. While it had little impact on the ailing TurboGrafx-16 in North America, this add-on boosted PC Engine sales in Japan.
After the cult success of their 8-bit Master System, Sega decided to give gamers a taste of their arcade capabilities with a 16-bit console. Known worldwide as the Mega Drive but called Genesis in the US, it provided graphics and sound a couple of steps below their popular System 16 arcade cabinets. The Mega Drive/Genesis turned out to be Sega's most successful console.
The TurboGrafx-16, or PC Engine, is a console that was marketed as the first 16-bit console. It was for some time the market leader in Japan, but failed to capture a large market share in North America. It was best known for featuring the first CD-ROM peripheral, the TurboGrafx-CD. It also introduced features such as a multitap peripheral, internal save memory, and RAM expansions.
The Acorn Archimedes was a range of personal computers from Acorn Computers aimed at both educational and home use. It featured a 32-bit ARM processor and the RISC OS operating system.
The Sharp X68000 is a 16/32-bit Japanese computer platform that was originally released in 1987. It was the first home system to offer arcade-quality graphics, serving as the development machine for the Capcom CPS arcade system over the next several years. It was the most powerful home gaming system of the 1980s.
The Apple ][gs - which stood for "Graphics and Sound" - was Apple's upgraded version of the popular Apple ][ line of computers. The system was capable of playing standard Apple ][ games, as well as games made specifically for the GS.
The third console released by Atari, and successor to the Atari 5200. It features backwards compatibility with the Atari 2600.
Sega Master System
The 8-bit Master System, while not embraced by a large audience in the US and Japan, was a major success in Europe and South America, and it remains an important and entertaining console that laid the foundation for generations of future console releases from Sega.
Amstrad's PCW was primarily built as a word processor that was cheaper than the other computers offered at the time. Some games were also made available for the platform.
The Amiga was a personal computer from Commodore that was released in a variety of different configurations.
Atari's 16-bit computer line was one of the most popular computers in the mid-1980s to early 1990s.
The Commodore 128 is the successor to the extremely popular Commodore 64 computer. The Commodore 128 is the last 8-bit computer produced by Commodore Business Machines.
The RDI Halcyon was a short-lived laserdisc-based game platform. Only two games were properly released for the system. It was the most expensive video game console ever released, retailing at $2,500.
The Amstrad CPC (Colour Personal Computer) was a series of 8-bit personal computers developed by Amstrad between 1984 and 1990. During its lifetime, approximately 3 million CPCs were sold.
The Hitachi S1 is a home computer that was primarily sold in Japan, but also in parts of Australia. It used proprietary 5.25" floppy disks.
Epoch Game Pocket Computer
The Epoch Game Pocket Computer was released in Japan in 1984. It features a 75x64 resolution LCD screen with two built-in games. Only five other game cartridges were released.
The Macintosh (Mac) line of personal computers is designed and developed by Apple, Inc. - formerly Apple Computer, Inc. It runs an operating system called Mac OS. Its current version, Mac OS X 10.13 "High Sierra," was released September 25th, 2017.
Gakken Compact Vision TV Boy
The Compact Vision TV Boy is a game console developed by Gakken in 1983. Only six games were released.
Famicom Disk System
The Famicom Disk System was an add-on accessory for the Nintendo Entertainment System's Japanese counterpart. With its games coming on a floppy disk-like medium, many of its releases saw conversions to cartridges both overseas and within Japan.
Nintendo Entertainment System
The NES, also known as Famicom, launched in 1983 in Japan and 1985 in North America, where the video game industry was headed downhill due to a deluge of poor games and over-saturation. Nintendo's second home console became an enormous success, establishing consoles as a mainstream market in Japan and pulling the North American industry back to its feet.
Sega's first home console, and one of Sega's lesser known consoles, the Sega SG-1000 was surprisingly popular during its time.
MSX is a standardized home computer architecture. It was popular in Japan, South Korea, Brazil, Netherlands, France, Spain, Finland, Arabian Gulf countries and former Soviet Union during the 1980s. Like the PC of today, the MSX computers were manufactured by many different companies.
Aquarius is a home computer made by Mattel. Released in June 1983, it was discontinued only a few months later in October 1983.
The Casio PV-2000 is gaming computer released by Casio in Japan in 1983. Only eleven games were released and it is not compatible with Casio PV-1000 games.
Many of Sony's SMC series of machines came with built-in genlocks for video production use, but games were also released on some of the different variants. It is also the first computer to utilize 3.5" diskettes.
Tomy released the Tutor computer in 1982. It was primarily known in Japan, where it was launched as the Tomy Pyuuta.
The Vectrex was a short lived home video game system that used Vector graphics. It is often considered as one of the first home video gaming systems.
The Atari 5200 Supersystem was released in 1982, as a followup to the successful VCS/Atari 2600.
The Adventure Vision is a handheld video game console developed by Entex Industries in 1982.
The second in Fujitsu's FM line of computers, the FM-7 was intended more for the mass market, and received fair popularity in Japan.
A 16/32-bit Japanese personal computer system launched by NEC in 1982. It was the most successful computer platform in Japan and one of the best-selling computer systems of the 20th century. It has a very large video game library with thousands of titles, the majority of which were never released outside Japan.
The Commodore 64 personal computer dominated the market from 1983-1985, and stands as one of the best-selling personal computers of all time.
The ColecoVision came out in 1982 and had a successful run as the Atari 5200's competitor until 1984.
The Dragon 32 and Dragon 64 is to date the only computer to be made in Wales, UK. The companies short history spanned only August 1982 - June 1984.
The ZX Spectrum is one of the most popular European computers of all time. Its software library is enormous and its fame in Europe rivals the Commodore 64 in the US.
The MicroBee line of computers started with the release of a mail-order kit computer in 1982.
The first in Sharp's X line of computers. It was the successor to the Sharp MZ, and was in turn succeeded by the Sharp X68000.
Designed and built by Acorn Computers in 1981 as part of the BBC's Computer Literacy Project, the BBC Microcomputer System was notable for its rugged build quality, expandability and feature set. Several notable British developers started out making games for this system.
The PC (Personal Computer) is a highly configurable and upgradable gaming platform that, among home systems, sports the widest variety of control methods, largest library of games, and cutting edge graphics and sound capabilities.
A home computer created by Texas Instruments and released in 1981. It was the first home console to feature a 16-bit processor and included a prototype plug-and-play serial bus similar to what would become known as USB.
Entex's Select-A-Game is a handheld console that was released in 1981. Only six games were officially released before it was discontinued.
The Tandy TRS-80 Color Computer, affectionatly nicknamed CoCo, was a home computer launched in 1980. It had limited video and sound capabilites compared to its rivals, but was easy to program for and was produced in various incarnations until 1991.
The TRS-80 was a very popular early microcomputer with standout features such as a full keyboard, included monitor, impressive floating point BASIC programming language, and a $600 pricepoint.
An 8-bit computer produced by Commodore Electronics Ltd. Also known as the VIC-1001, it was the first microcomputer to sell one million units.
The Intellivision by Mattel Electronics was a system known for its unique controllers and cutting-edge graphics in the early 1980s, but it was ultimately overshadowed by the technically less powerful, Atari 2600.
The Odyssey 2 was Magnavox's second console, which competed with the Atari 2600 and Fairchild Channel F.
The Advanced BASIC Computer line was created in 1978 with the release of the ABC80, a joint venture between Luxor AB, DIAB and Scandia Metric.
The Sharp MZ is a home computer that was first released in the late 1970s. It was one of the first home computers to play video games.
Interton VC 4000
The Interton Video Computer 4000 is an 8-bit console released in Europe (primarily Germany) in 1978. Around forty "cassettes" were released for the system.
The Atari 2600 is one of the first home game consoles, and one of the most successful at the time. Though it could be seen as the Grandfather of Consoles, it was also nearly the Grim Reaper, contributing to the industry collapse years later.
The PET (Personal Electronic Transactor) was a home-/personal computer produced by Commodore starting in 1977.
Introduced at the West Coast Computer Faire in 1977, the Apple II was the first mass produced microcomputer on the market, becoming very popular in classrooms throughout the 1980s and 1990s. Somewhere between five and six million Apple II series computers were sold.
The Astrocade is a cartridge-based video game system that competed directly with the Atari 2600 in the late 1970s.
RCA Studio II
Considered by many to be one of the worst video game consoles ever released, the RCA Studio II featured monochrome graphics, number pad controllers, and single channel sound.
The Fairchild Video Entertainment System, later called the Fairchild Channel F, was the first video game console to feature a microprocessor, interchangeable game cartridges, and detachable controllers.
The Smaky (SMArt KeYboard) is a series of computers developed in Switzerland beginning in 1974.
Stand-alone machines specialized for individual games. Arcades began the game industry and peaked in popularity before home consoles took over the gaming public. Arcade games usually cost 25 cents, or 100 yen, per play. Known for the most cutting-edge technology of their time, arcades have the largest video game library, and greatest variety of control methods, of any platform.
PLATO stands for Programmed Logic for Automated Teaching Operations. Mainly used for assisting in instruction and offering coursework originally built by the University of Illinois.
In a pinball machine the player is in control of two or more "flippers" (small movable bars) that are used to shoot a metal ball against different physical targets inside the machine.
Timetop GameKing III
The Timetop GameKing III is a handheld console release in Asia by Guangzhou Daidaixing Electronics Tech. Unlike previous iterations, the GameKing III features a color screen. It is backwards compatible with GameKing I & II games.
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